Grand Theft Auto IV ( PC )
In modren action adventure games this is one of the hot favurite game Rockstar series gradually comes make full attenthic material and going to far away from visual games And this one going to rock & at Rating of 9.0 and most played game of month.
The sequel to the carjack-fest of the century satisfies all your mob and hooker related fantasy, though it suffers from a few PC-porting related shortcomings
SUMMARY
Genre: Action Release date: Dec 2, 2008
Published by: Take2 Interactive
Developed by: Rockstar North
Franchise: Grand Theft Auto
Multiplayer Modes:
Multiplayer Modes:
Offline
1 player SOLO
Online
16 player VS
4 player CO-OP
Review.
Of all the extensions of experience that games provide, from puzzle-exploits with cartoon unicorns to unrepentant radioactive horrors, it’s the sandbox gangster sims of the GTA series that are the most voluminous and detailed. These open-ended tales within modern cities come complete with their own world: a world of fisticuffs, automotive action, gunplay, fashion, romance, intrigue, comedy, lunacy, drunkenness – the GTA games are more than the sum of their substantial parts.These are games that set out to be huge, not simply in popularity, but in their content. Rockstar build miniature worlds, and the details they burn into them are startling. GTA IV is no exception: this huge game is its details. It brims over with them, as if the Rockstar team were out of control and had to be actively constrained from their ceaseless, imaginative world-building. Walk down a street and you can’t help being impressed with the litter in the alleyways, the changing weather, or the absurd satirical chatter that goes on between pedestrians.
This is a vast game environment without peer. Even MMOs are cowed by its breadth and life. Sprawling, funny, grim, consistent, violent, even sexy: it is as alive and human as all great games would aspire to be. People who’ve compared this game to Goodfellas and Citizen Kane are kind of missing the point: it’s not the story that the world contains that matters, it’s the world that contains the story. Rockstar have realized that if they build an impressive enough cityscape for the action to take place in, then everything else takes care of itself. In this case, their city is impeccable.
As for what goes on in that world, we have two words for you: music and murder. They might not be the two words that sum it up for you, but they were for us. You’ll see what we mean as soon as you start cycling through the radio stations in any of the many vehicles you’ll end up appropriating. From Chet Baker to Suzie Q to Aphex Twin: the soundtrack alone is a heterogeneous sausage and mash of our musical culture. Chasing down bikers while listening to smoky ambient electronica, or simply getting down with the ‘news’ from the Liberty City area is entertainment in itself. At one point we cruised up to the pier and found ourselves listening to jazz while watching the sun set. How many other games can lay claim to moments like that?
If anything is true of this game, it’s that few people will take quite the same thing from it. There is so much possibility crammed into GTA IV that everyone finds something for themselves. Whether or not you enjoy the ludicrously told, fantastically voiced plot of revenge and disappointment is almost irrelevant: GTA IV’s sandbox approach means there’s a mad zoo of videogame media entertainment on offer, and there’s almost no chance of failing to come away with something of value. From comedy shows to satirical TV of the lowest order, from high-falutin’ pop music to down and dirty hip-hop, from vicious street violence to ten-pin bowling: Grand Theft Auto IV is pumped up and seething with material. That alone makes it worth playing.
Anyway, that tale of revenge and disappointment: it’s the story of Niko Bellic, the stony-faced protagonist into whom you pour your actions. GTA IV places you in the life – partly in control but partly as spectator via cutscenes – of this Balkan immigrant to the United States. He is a profoundly damaged human being: dehumanized by war. He wants love, comforts, comradeship, but he does not flinch at astonishingly cold violence. As in the previous games, it gives your adventures something of a split personality, although it seems all the more pronounced with Niko. He’s genuinely likeable, despite barely seeming to notice that he slaughters anyone who crosses him, or kills just because various shady folk ask it. That’s where the ‘murder’ of ‘music and murder’ comes in. You can’t get away from it: you’re going to kill people. A lot of people. It doesn’t make a lot of sense, but hey, it’s amazingly entertaining. And it has a great soundtrack.
And perhaps the protagonist’s schizophrenic behavior is understandable. A veteran of the terrible Balkan war, Niko is no stranger to taking lives. And now that he’s come to the United States he’s faced with the terrible reality of his cousin not living at ease with wealth and women, but instead struggling with debt and vicious immigrant mobsters. Rather than skipping into a hot tub with a supermodel he’s running errands in a crappy taxi. I’d be grumpy too.The only way is up, and the game unfolds as both your aspirational climb through the ranks of Liberty City’s mob, and as a tale of revenge. There’s a reason Niko came to America, and it wasn’t just to pursue that American Dream. There’s baggage to carry, and old scores to settle. The main character along for the ride is Niko’s cousin Roman, who starts the game as the bullied owner of a small cab firm. He helps you out and remains hopelessly optimistic through all the horrors that the pair face. He struggles through locking himself in the boot of a car, having his apartment torched, and being shot in the stomach. Without him, you begin to realize, you’d be completely directionless.
Direction is needed, too, since once you’re dumped into the world proper you have a wealth of options. We started out by just watching TV in the apartment. Republican Space Rangers was on – not a particularly subtle piss-take of American foreign policy and the Republican attitude towards the rest of the world in general. Then it was time to get up and go to explore the world outside. It was so weirdly similar to actually being dumped in a new city that we found ourselves getting chills.
Much of what takes place from that point on is mediated through Niko’s mobile phone, which has a range of options. You make and receive calls, but also receive text messages that remind you of certain options and possibilities, and keep you abreast of the optional side missions. You can also head to an internet cafe and pick up your emails.
For the most part you’re probably going to be following the various missions that the mad cast of characters delivers to you. They call you, or you go and find them at their general location – which is clearly marked on the map. Once the city opens up this can get a little laborious, so we often found ourselves flagging down cabs, which act as a kind of fast-travel system in the city, albeit at the price of a few extra dollars to skip the ride sequence.
All the missions involve getting about in the city. Usually this will mean stealing cars – done at the touch of a button – but it could mean getting a cab, a subway, or even walking. It’s on foot that you really get a measure of the place: this Liberty City, based on modern New York, is as real as any videogame illusion has ever been. Of course you’re probably going to drive, which, thankfully, is an excellent option, one that even survived the transition to mouse and keys.
Cruising around the city usually delivers a few dents to your ride, but the traffic is slow and sensible enough to stay out of the way. Only the motorcycles really frustrate, and you’ll find yourself picking favorite cars to steal as you figure out how things handle. We became obsessed with tracking down and stealing sports cars, since they handle so well, and easily outpace the cops. That said, we rapidly shed our near-suicidal videogame driving habits and began to behave when we realized it really was easier not to use the handbrake on every corner, and to pay the toll-booth on the freeway and not be bogged down by raging cop-cars.
Pictures
TRAILER OF GTA IV.
Game play Video
Game play Video