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Tuesday, January 4, 2011

GEARS OF WAR (PC)

Game Description.
                     A third-person tactical shooter from Epic, running on the Unreal Engine 3. Gears of War thrusts gamers into a deep and harrowing story of humankind’s epic battle for survival against the Locust Horde, a nightmarish race of creatures that surface from the bowels of the planet. Unlike other shooters, Gears of War is all about teamwork in a big way. All game modes, levels and scenarios are des...igned specifically to encourage co-operative play, whether it be with A.I. partners or human players (with A.I. teammates designed with specific strengths, weaknesses and personalities.)

Rating Point.                          9.0

Details.
Rating:                                          M
Official site:                                   http://www.gearsofwar.com/
Genre(s):                                    Other Shooters
Number of Players:                  1-2 Players
Sound:                                         Dolby Digital 5.1
Offline Modes:                            Cooperative
Connectivity:                              Live Aware, System Link
Online Modes:                            Cooperative, Team Oriented
Resolution:                                 1080i, 480p, 720p, Widescreen
Number of Online Players:       8 Players Online
Customization:                           Custom Soundtracks, Editing Tools

Gears of War for PC Mimimum Requirements.

Operating System: Windows XP
Processor (CPU): 2.4GHz Intel | 2.0 GHz AMD Athlon or better
Memory (RAM): 1GB
Hard Drive Space: 12 gigabytes free hard drive space
Video Card (GPU): NVIDIA GeForce 6600 | ATI X700 or better
Audio: DirectX Compatible

More Details Summary, Reviews, Pictures, Game Trailer, Gameplay Videos.


SUMMARY
             Gears of War thrusts gamers into a deep and harrowing story of humankind’s epic battle for survival against the Locust Horde, a nightmarish race of creatures that surface from the bowels of the planet. With Gears of War, Epic returns gamers to the massively scoped worlds, memorable characters, co-operative gameplay, and hyper-realistic combat that gamers have come to expect from the franchise, plus a few new surprises. Gears of War features locations that are unique to the franchise and the genre. Players encounter all of their favorite foes from the Xbox 360 version; however, these intense encounters take place in some new environments and allow players to manipulate the new game modes and technology found only in a Games for Windows title. Boasting three new multiplayer maps, a new multiplayer game type, game editor, five new campaign chapters, and DirectX 10support, Gears of War, challenges and pushes the limits of the PC gaming experience and provide an unparalleled visual presentation.
Reviews

           You know the real problem with Epic’s Gears of War? Take its surly ex-military protagonist, Marcus Fenix. Arms like elephant legs, virtually no neck, shoulders up to his eyeballs, wears triple-size ski-boots and hauls around a rifle with a chainsaw bayonet, yet somehow he can dodge and weave and somersault around the game’s subterranean enemy Locust Horde like Jet Li in a fat suit. Must have been the ballet lessons?
That just about sums up what’s wrong with Gears of War for the PC, which is of course to say “nothing, really.” In fact it’s a perfectly reliable port of the Xbox 360 version, predictably better looking, with five new campaign levels, three extra multiplayer maps (for a grand total of 19), a few additional achievements, and a level editor to boot. Comparatively speaking, it’s like a game of the year edition that keeps all the good stuff and tacks on twenty percent more.
Or does it? The original Gears of War had a gorgeously shiny, strapping, glazed-industrial MO, but it’s campaign was really just a protracted scoot-and-shoot down a single track with interlocking areas littered with conveniently placed concrete pylons and slag heaps and skeletal car frames for cover. You’d squat behind these between bursts of enemy fire, pop up, scan for head or leg shots, slide along your plane of protection, then maybe dare a flank move or two. Epic’s idea of “tactical” was for you to optionally take a side route that beckoned like a blinking runway, come up perpendicular to an entrenched (but stupidly ignorant) opponent, and tattoo an unfriendly hello into the back of its skull. The PC version adds more of the same, but is the “twenty percent” extra really justified just so players can fight a gun-armed behemoth only glimpsed in the Xbox 360 version and titularity referred to as ‘the’ Brumak?
Not quite. Looking like the fatter, sorrier sibling of the spider-eyed and fireball-flinging imps in Doom 3, the much hyped Brumak delivers a tense if entirely scripted performance as it distantly tracks your progress through the five additional levels newly slipstreamed between the start and close of the campaign’s final chapter. Until you have to fight it, anyway, at which point it turns out to be big, dumb, and preposterously easy to pummel by observing a few trite conventions (shoot its arm-cannons, shoot its legs, shoot its head, and Kaboom!). After five or six edgy hours struggling off a bridge and through a park and through the guts of a power plant, the Brumak disappointingly feels all tease and no play.

PICTURES












OFFICIAL TRAILER


GAMEPLAY VIDEO.

 
 
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